Retopologizing

After finishing my high Polly model on mud box,i needed to make a lower one for use in animation. i researched good facial topology and found that the verts ring around the eyes and mouth so that they can deform early .

http://wiki.polycount.com/wiki/FaceTopology

TomCrazyfoolParker_topology_breakdown.jpg

Starting to model Astos

Gring his body off his head.

Screen Shot 2016-01-07 at 22.49.35.png

problems

As I worked my why down I encountered the problem that verts where getting too stretched to work on, to fix this i used the retopoigize tool on mud box. This fixed the problem, but made some of its own like these weird crinkled edges

.Screen Shot 2016-01-07 at 22.49.47.png

Astos research

Astos has had meny apparents though out the remakes of the game.astos.gif

The artist Amanos original concept art for ff1.

Astos-ff1-nes.png

His sprite from ff1.

Astos-ff1-ps.png

His sprite from ff1 PS1 remake.

astos (1).gif

His sprite from ff1 DS remake.