Scath Model:

Concepts- this model is base from earlier concept art with a few minor alterations that the team wanted and felt were more consistent with the current artistic direction.


The sculpts

The model was made on Maya then moved to mud box. The detail and texture was then added here and a bump map is made based of this.


I made a range of custom brushes for this model .


Rigging- I use my spider rig from before and with some minor modification; it could be used for this model.


Longer legs- upon seeing this scene; Kevin gave us feedback and told us that he liked the model but he felt that the proportions were not exaggerated enough and that they needed to be edited and stretched out.



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